[Author]
Author = func_door
[Description]
Description = We've got to move NOW! Someone, I don't know who, tipped off everyone! The Vagos and the Lost! They're all coming after us to steal everything we worked for! I've called the buyers to get ready, I'm waiting for you in the Insurgent. I'll be driving, you'll be shooting, sounds good? The insurgent's .50 Cal is gonna be a nasty surprise for them...
[Objectives]
Objectivescount = 12

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1198.935
Objectives[0]positionY = -599.1929
Objectives[0]positionZ = 26.87342
Objectives[0]Heading = 137.7754
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 19
Objectives[0]mission_Vehicles[0]positionX = -2108.903
Objectives[0]mission_Vehicles[0]positionY = -354.5405
Objectives[0]mission_Vehicles[0]positionZ = 12.83199
Objectives[0]mission_Vehicles[0]Heading = 66.77077
Objectives[0]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[0]Model = insurgent
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 7
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]positionX = -2194.856
Objectives[0]mission_Vehicles[1]positionY = 4262.332
Objectives[0]mission_Vehicles[1]positionZ = 47.8208
Objectives[0]mission_Vehicles[1]Heading = 224.6292
Objectives[0]mission_Vehicles[1]Name = Chino
Objectives[0]mission_Vehicles[1]Model = chino
Objectives[0]mission_Vehicles[1]PrimaryColor = Orange
Objectives[0]mission_Vehicles[1]SecondaryColor = Orange
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -2187.032
Objectives[0]mission_Vehicles[2]positionY = 4261.605
Objectives[0]mission_Vehicles[2]positionZ = 48.28781
Objectives[0]mission_Vehicles[2]Heading = 354.2463
Objectives[0]mission_Vehicles[2]Name = Chino
Objectives[0]mission_Vehicles[2]Model = chino
Objectives[0]mission_Vehicles[2]PrimaryColor = Orange
Objectives[0]mission_Vehicles[2]SecondaryColor = Orange
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -2199.017
Objectives[0]mission_Vehicles[3]positionY = 4255.533
Objectives[0]mission_Vehicles[3]positionZ = 47.33519
Objectives[0]mission_Vehicles[3]Heading = 349.6053
Objectives[0]mission_Vehicles[3]Name = Chino
Objectives[0]mission_Vehicles[3]Model = chino
Objectives[0]mission_Vehicles[3]PrimaryColor = Orange
Objectives[0]mission_Vehicles[3]SecondaryColor = Orange
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -2207.281
Objectives[0]mission_Vehicles[4]positionY = 4252.979
Objectives[0]mission_Vehicles[4]positionZ = 46.96265
Objectives[0]mission_Vehicles[4]Heading = 259.9692
Objectives[0]mission_Vehicles[4]Name = Chino
Objectives[0]mission_Vehicles[4]Model = chino
Objectives[0]mission_Vehicles[4]PrimaryColor = Orange
Objectives[0]mission_Vehicles[4]SecondaryColor = Orange
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -2217.87
Objectives[0]mission_Vehicles[5]positionY = 4251.485
Objectives[0]mission_Vehicles[5]positionZ = 46.27157
Objectives[0]mission_Vehicles[5]Heading = 241.1951
Objectives[0]mission_Vehicles[5]Name = Chino
Objectives[0]mission_Vehicles[5]Model = chino
Objectives[0]mission_Vehicles[5]PrimaryColor = Orange
Objectives[0]mission_Vehicles[5]SecondaryColor = Orange
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -2203.258
Objectives[0]mission_Vehicles[6]positionY = 4260.814
Objectives[0]mission_Vehicles[6]positionZ = 47.31172
Objectives[0]mission_Vehicles[6]Heading = 324.3957
Objectives[0]mission_Vehicles[6]Name = Chino
Objectives[0]mission_Vehicles[6]Model = chino
Objectives[0]mission_Vehicles[6]PrimaryColor = Orange
Objectives[0]mission_Vehicles[6]SecondaryColor = Orange
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -2207.614
Objectives[0]mission_Vehicles[7]positionY = 4270.612
Objectives[0]mission_Vehicles[7]positionZ = 47.38433
Objectives[0]mission_Vehicles[7]Heading = 225.3356
Objectives[0]mission_Vehicles[7]Name = Daemon
Objectives[0]mission_Vehicles[7]Model = daemon
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = Orange
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -2204
Objectives[0]mission_Vehicles[8]positionY = 4272.183
Objectives[0]mission_Vehicles[8]positionZ = 47.69614
Objectives[0]mission_Vehicles[8]Heading = 197.7712
Objectives[0]mission_Vehicles[8]Name = Daemon
Objectives[0]mission_Vehicles[8]Model = daemon
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = Orange
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -2200.577
Objectives[0]mission_Vehicles[9]positionY = 4270.071
Objectives[0]mission_Vehicles[9]positionZ = 47.88711
Objectives[0]mission_Vehicles[9]Heading = 230.8972
Objectives[0]mission_Vehicles[9]Name = Daemon
Objectives[0]mission_Vehicles[9]Model = daemon
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = Orange
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -2202.942
Objectives[0]mission_Vehicles[10]positionY = 4266.554
Objectives[0]mission_Vehicles[10]positionZ = 47.53561
Objectives[0]mission_Vehicles[10]Heading = 269.3289
Objectives[0]mission_Vehicles[10]Name = Daemon
Objectives[0]mission_Vehicles[10]Model = daemon
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = Orange
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -2193.469
Objectives[0]mission_Vehicles[11]positionY = 4267.958
Objectives[0]mission_Vehicles[11]positionZ = 48.03377
Objectives[0]mission_Vehicles[11]Heading = 209.0977
Objectives[0]mission_Vehicles[11]Name = Daemon
Objectives[0]mission_Vehicles[11]Model = daemon
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = Orange
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -2202.833
Objectives[0]mission_Vehicles[12]positionY = 4256.591
Objectives[0]mission_Vehicles[12]positionZ = 47.17519
Objectives[0]mission_Vehicles[12]Heading = 282.7352
Objectives[0]mission_Vehicles[12]Name = Daemon
Objectives[0]mission_Vehicles[12]Model = daemon
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = Orange
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -2194.34
Objectives[0]mission_Vehicles[13]positionY = 4258.07
Objectives[0]mission_Vehicles[13]positionZ = 47.62379
Objectives[0]mission_Vehicles[13]Heading = 303.9638
Objectives[0]mission_Vehicles[13]Name = Daemon
Objectives[0]mission_Vehicles[13]Model = daemon
Objectives[0]mission_Vehicles[13]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = Orange
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -2202.869
Objectives[0]mission_Vehicles[14]positionY = 4250.148
Objectives[0]mission_Vehicles[14]positionZ = 47.04263
Objectives[0]mission_Vehicles[14]Heading = 305.2491
Objectives[0]mission_Vehicles[14]Name = Daemon
Objectives[0]mission_Vehicles[14]Model = daemon
Objectives[0]mission_Vehicles[14]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[14]SecondaryColor = Orange
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -2209.874
Objectives[0]mission_Vehicles[15]positionY = 4246.628
Objectives[0]mission_Vehicles[15]positionZ = 47.03802
Objectives[0]mission_Vehicles[15]Heading = 300.3317
Objectives[0]mission_Vehicles[15]Name = Chino
Objectives[0]mission_Vehicles[15]Model = chino
Objectives[0]mission_Vehicles[15]PrimaryColor = Orange
Objectives[0]mission_Vehicles[15]SecondaryColor = Orange
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -2167.543
Objectives[0]mission_Vehicles[16]positionY = 4280.753
Objectives[0]mission_Vehicles[16]positionZ = 48.53319
Objectives[0]mission_Vehicles[16]Heading = 244.9538
Objectives[0]mission_Vehicles[16]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[16]Model = schafter5
Objectives[0]mission_Vehicles[16]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = True
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -2170.671
Objectives[0]mission_Vehicles[17]positionY = 4275.467
Objectives[0]mission_Vehicles[17]positionZ = 48.53265
Objectives[0]mission_Vehicles[17]Heading = 239.9544
Objectives[0]mission_Vehicles[17]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[17]Model = schafter5
Objectives[0]mission_Vehicles[17]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = True
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = -1201.328
Objectives[0]mission_Vehicles[18]positionY = -600.4751
Objectives[0]mission_Vehicles[18]positionZ = 26.23186
Objectives[0]mission_Vehicles[18]Heading = 40.27974
Objectives[0]mission_Vehicles[18]Name = Sultan
Objectives[0]mission_Vehicles[18]Model = sultan
Objectives[0]mission_Vehicles[18]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[18]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1198.917
Objectives[0]mission_Pickup_Props[0]positionY = -599.0815
Objectives[0]mission_Pickup_Props[0]positionZ = 26.37801
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 139.5429
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[1]Value = 1
Objectives[0]mission_Pickup_Props[1]positionX = -1198.952
Objectives[0]mission_Pickup_Props[1]positionY = -599.4526
Objectives[0]mission_Pickup_Props[1]positionZ = 26.36213
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = -1198.9
Objectives[0]mission_Pickup_Props[2]positionY = -599.2669
Objectives[0]mission_Pickup_Props[2]positionZ = 26.36888
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[3]Value = 600
Objectives[0]mission_Pickup_Props[3]positionX = -1198.979
Objectives[0]mission_Pickup_Props[3]positionY = -598.9517
Objectives[0]mission_Pickup_Props[3]positionZ = 26.3862
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[4]Value = 72
Objectives[0]mission_Pickup_Props[4]positionX = -1198.979
Objectives[0]mission_Pickup_Props[4]positionY = -598.9517
Objectives[0]mission_Pickup_Props[4]positionZ = 26.3862
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[5]Value = 2
Objectives[0]mission_Pickup_Props[5]positionX = -1198.966
Objectives[0]mission_Pickup_Props[5]positionY = -599.1432
Objectives[0]mission_Pickup_Props[5]positionZ = 26.3769
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[6]Value = 18
Objectives[0]mission_Pickup_Props[6]positionX = -1198.91
Objectives[0]mission_Pickup_Props[6]positionY = -599.0677
Objectives[0]mission_Pickup_Props[6]positionZ = 26.3784
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -74.99998
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 300
Objectives[0]mission_Pickup_Props[7]positionX = -2221.415
Objectives[0]mission_Pickup_Props[7]positionY = 4223.172
Objectives[0]mission_Pickup_Props[7]positionZ = 46.53996
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 125
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = -2221.879
Objectives[0]mission_Pickup_Props[8]positionY = 4223.673
Objectives[0]mission_Pickup_Props[8]positionZ = 46.56807
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 170
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -2109.027
Objectives[0]ObjectiveMessages[0]positionY = -355.2006
Objectives[0]ObjectiveMessages[0]positionZ = 11.85217
Objectives[0]ObjectiveMessages[0]Message = About fucking time! Hop into the .50 Cal already, they'll be here any second now!!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 20
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Enter in the Insurgent's Gunner Seat.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -2090.19
Objectives[1]positionY = -337.8585
Objectives[1]positionZ = 12.04575
Objectives[1]EnterVehicle_AsPassenger = True
Objectives[1]EnterVehicle_CanExit = False
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Random_Spawn_Objective
Objectives[2]positionX = -3097.335
Objectives[2]positionY = 1326.104
Objectives[2]positionZ = 19.22698
Objectives[2]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[2]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[2]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[2]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[2]Random_Actors_Weapon_Model_Name = SMG
Objectives[2]Random_Actors_Passenger = True
Objectives[2]Random_Actors_Fill_With_Occupants = True
Objectives[2]Random_Actors_Max_Count = 5
Objectives[2]Random_Actors_Max_ReSpawn = 10
Objectives[2]Random_Actors_Spawn_End = False
Objectives[2]Random_Actors_Spawn_Actors_Only = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[2]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Protect Lester while he drives to the Buyers!
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -3084.011
Objectives[3]positionY = 1331.001
Objectives[3]positionZ = 19.20479
Objectives[3]Heading = 930
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 37.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 1
Objectives[3]mission_Actors[0]SpawnInVehicle = True
Objectives[3]mission_Actors[0]SeatIndex = -1
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 7
Objectives[3]mission_Actors[0]positionX = -2108.903
Objectives[3]mission_Actors[0]positionY = -354.5405
Objectives[3]mission_Actors[0]positionZ = 12.83199
Objectives[3]mission_Actors[0]Heading = 66.77077
Objectives[3]mission_Actors[0]String_Name = ig_lestercrest
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = True
Objectives[3]mission_Actors[0]SetHealth = 4000
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = False
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[3]mission_Actors[0]AlwaysFight = False
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 99
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]Task_List_Count = 4
Objectives[3]mission_Actors[0]Task_Repeat = False
Objectives[3]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[3]mission_Actors[0]Task_List[0]PositionX = -2109.825
Objectives[3]mission_Actors[0]Task_List[0]PositionY = -356.1717
Objectives[3]mission_Actors[0]Task_List[0]PositionZ = 12.42535
Objectives[3]mission_Actors[0]Task_List[0]Block = True
Objectives[3]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[3]mission_Actors[0]Task_List[1]PositionX = -2108.365
Objectives[3]mission_Actors[0]Task_List[1]PositionY = -354.5624
Objectives[3]mission_Actors[0]Task_List[1]PositionZ = 12.29908
Objectives[3]mission_Actors[0]Task_List[1]Speed = 1
Objectives[3]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[3]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[3]mission_Actors[0]Task_List[2]Type = Drive
Objectives[3]mission_Actors[0]Task_List[2]PositionX = -3078.085
Objectives[3]mission_Actors[0]Task_List[2]PositionY = 1347.652
Objectives[3]mission_Actors[0]Task_List[2]PositionZ = 19.72715
Objectives[3]mission_Actors[0]Task_List[2]Speed = 25
Objectives[3]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[0]Task_List[2]UseBlinkers = False
Objectives[3]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[3]mission_Actors[0]Task_List[2]Reverse = False
Objectives[3]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[3]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[3]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[3]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[3]mission_Actors[0]Task_List[3]Type = Drive
Objectives[3]mission_Actors[0]Task_List[3]PositionX = -2240.185
Objectives[3]mission_Actors[0]Task_List[3]PositionY = 4245.797
Objectives[3]mission_Actors[0]Task_List[3]PositionZ = 44.50367
Objectives[3]mission_Actors[0]Task_List[3]Speed = 25
Objectives[3]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[3]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[3]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[3]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[3]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[3]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[3]mission_Actors[0]Task_List[3]UseBlinkers = False
Objectives[3]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[3]mission_Actors[0]Task_List[3]Reverse = False
Objectives[3]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[3]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[3]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[3]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Random_Spawn_Objective
Objectives[4]positionX = -3079.781
Objectives[4]positionY = 1338.41
Objectives[4]positionZ = 19.21246
Objectives[4]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[4]Random_Actors_Vehicle_Model_Name = daemon
Objectives[4]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[4]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[4]Random_Actors_Weapon_Model_Name = Pistol
Objectives[4]Random_Actors_Passenger = False
Objectives[4]Random_Actors_Fill_With_Occupants = False
Objectives[4]Random_Actors_Max_Count = 4
Objectives[4]Random_Actors_Max_ReSpawn = 20
Objectives[4]Random_Actors_Spawn_End = False
Objectives[4]Random_Actors_Spawn_Actors_Only = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = -2374.182
Objectives[4]ObjectiveMessages[0]positionY = 3972.227
Objectives[4]ObjectiveMessages[0]positionZ = 24.14734
Objectives[4]ObjectiveMessages[0]Message = Shit, the buyers are under attack! I'll drop you off nearby, grab the stuff and help them!
Objectives[4]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[0]Sender = Lester
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 1
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Text = The Lost are now after you! Keep them away from the Insurgent!
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = -2241.356
Objectives[5]positionY = 4244.811
Objectives[5]positionZ = 43.91684
Objectives[5]Heading = 70
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 12.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = -2222.408
Objectives[6]positionY = 4222.326
Objectives[6]positionZ = 46.037
Objectives[6]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[6]Random_Actors_Vehicle_Model_Name = blista
Objectives[6]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[6]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 3
Objectives[6]Random_Actors_Max_ReSpawn = 3
Objectives[6]Random_Actors_Spawn_End = True
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = -2221.688
Objectives[7]positionY = 4223.224
Objectives[7]positionZ = 46.04882
Objectives[7]ObjectiveRotation = 385
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = The Lost and the Vagos are attacking the buyers! Waste them all!
Objectives[8]Text2 = 
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = -2196.986
Objectives[8]positionY = 4258.036
Objectives[8]positionZ = 47.00801
Objectives[8]KillAll1 = True
Objectives[8]KillAll2 = False
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = False
Objectives[8]DropPickups = False
Objectives[8]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[8]mission_ActorsCount = 18
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -2197.604
Objectives[8]mission_Actors[0]positionY = 4261.753
Objectives[8]mission_Actors[0]positionZ = 48.1312
Objectives[8]mission_Actors[0]Heading = 295
Objectives[8]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Pistol
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 1
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -2196.601
Objectives[8]mission_Actors[1]positionY = 4267.596
Objectives[8]mission_Actors[1]positionZ = 48.47672
Objectives[8]mission_Actors[1]Heading = 255
Objectives[8]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 200
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Pistol
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 1
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = -2191.427
Objectives[8]mission_Actors[2]positionY = 4259.869
Objectives[8]mission_Actors[2]positionZ = 48.41503
Objectives[8]mission_Actors[2]Heading = 297.3302
Objectives[8]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 200
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = -2192.218
Objectives[8]mission_Actors[3]positionY = 4264.886
Objectives[8]mission_Actors[3]positionZ = 48.55717
Objectives[8]mission_Actors[3]Heading = 258.2433
Objectives[8]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 200
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = SMG
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 1
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = -2199.55
Objectives[8]mission_Actors[4]positionY = 4265.408
Objectives[8]mission_Actors[4]positionZ = 48.20257
Objectives[8]mission_Actors[4]Heading = 258.3287
Objectives[8]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 200
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = SMG
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = -2206.48
Objectives[8]mission_Actors[5]positionY = 4250.783
Objectives[8]mission_Actors[5]positionZ = 47.46413
Objectives[8]mission_Actors[5]Heading = 305
Objectives[8]mission_Actors[5]String_Name = g_m_y_salvagoon_02
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 200
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = Pistol
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 1
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = -2204.98
Objectives[8]mission_Actors[6]positionY = 4256.652
Objectives[8]mission_Actors[6]positionZ = 47.61949
Objectives[8]mission_Actors[6]Heading = 275
Objectives[8]mission_Actors[6]String_Name = g_m_y_salvagoon_03
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 200
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = Pistol
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 1
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = -2208.24
Objectives[8]mission_Actors[7]positionY = 4255.679
Objectives[8]mission_Actors[7]positionZ = 47.45879
Objectives[8]mission_Actors[7]Heading = 285
Objectives[8]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 200
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = Pistol
Objectives[8]mission_Actors[7]Variation = Random
Objectives[8]mission_Actors[7]Task = 1
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = -2189.848
Objectives[8]mission_Actors[8]positionY = 4262.839
Objectives[8]mission_Actors[8]positionZ = 48.65058
Objectives[8]mission_Actors[8]Heading = 285
Objectives[8]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 200
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = Pistol
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 0
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = -2200.62
Objectives[8]mission_Actors[9]positionY = 4251.229
Objectives[8]mission_Actors[9]positionZ = 47.60788
Objectives[8]mission_Actors[9]Heading = 320
Objectives[8]mission_Actors[9]String_Name = g_f_y_vagos_01
Objectives[8]mission_Actors[9]Relationship_Group = Enemy1
Objectives[8]mission_Actors[9]AddBlip = True
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 200
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Offensive
Objectives[8]mission_Actors[9]weapon = SMG
Objectives[8]mission_Actors[9]Variation = Random
Objectives[8]mission_Actors[9]Task = 1
Objectives[8]mission_Actors[9]Task_Guard_Range = 5
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[10]Survive_Number = 0
Objectives[8]mission_Actors[10]Failed_Text = 
Objectives[8]mission_Actors[10]Remove_After = 0
Objectives[8]mission_Actors[10]positionX = -2212.293
Objectives[8]mission_Actors[10]positionY = 4249.866
Objectives[8]mission_Actors[10]positionZ = 47.30248
Objectives[8]mission_Actors[10]Heading = 300
Objectives[8]mission_Actors[10]String_Name = g_m_y_salvagoon_03
Objectives[8]mission_Actors[10]Relationship_Group = Enemy1
Objectives[8]mission_Actors[10]AddBlip = True
Objectives[8]mission_Actors[10]ShowCone = False
Objectives[8]mission_Actors[10]Invincible = False
Objectives[8]mission_Actors[10]SetHealth = 200
Objectives[8]mission_Actors[10]DieFromHeadShot = True
Objectives[8]mission_Actors[10]CanExitVehicle = True
Objectives[8]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[10]AlwaysFight = True
Objectives[8]mission_Actors[10]Seeing_Range = 30
Objectives[8]mission_Actors[10]Hearing_Range = 30
Objectives[8]mission_Actors[10]CombatMovement = Offensive
Objectives[8]mission_Actors[10]weapon = Pistol
Objectives[8]mission_Actors[10]Variation = Random
Objectives[8]mission_Actors[10]Task = 1
Objectives[8]mission_Actors[10]Task_Guard_Range = 5
Objectives[8]mission_Actors[10]Task_Stay_In_Range = True
Objectives[8]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[10]Task_Scenario = NONE
Objectives[8]mission_Actors[11]Survive_Number = 0
Objectives[8]mission_Actors[11]Failed_Text = 
Objectives[8]mission_Actors[11]Remove_After = 0
Objectives[8]mission_Actors[11]positionX = -2181.081
Objectives[8]mission_Actors[11]positionY = 4264.955
Objectives[8]mission_Actors[11]positionZ = 49.02979
Objectives[8]mission_Actors[11]Heading = 335
Objectives[8]mission_Actors[11]String_Name = g_m_y_salvagoon_03
Objectives[8]mission_Actors[11]Relationship_Group = Enemy1
Objectives[8]mission_Actors[11]AddBlip = True
Objectives[8]mission_Actors[11]ShowCone = False
Objectives[8]mission_Actors[11]Invincible = False
Objectives[8]mission_Actors[11]SetHealth = 200
Objectives[8]mission_Actors[11]DieFromHeadShot = True
Objectives[8]mission_Actors[11]CanExitVehicle = True
Objectives[8]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[11]AlwaysFight = True
Objectives[8]mission_Actors[11]Seeing_Range = 30
Objectives[8]mission_Actors[11]Hearing_Range = 30
Objectives[8]mission_Actors[11]CombatMovement = Stationary
Objectives[8]mission_Actors[11]weapon = Pistol
Objectives[8]mission_Actors[11]Variation = Random
Objectives[8]mission_Actors[11]Task = 0
Objectives[8]mission_Actors[11]Task_Guard_Range = 5
Objectives[8]mission_Actors[11]Task_Stay_In_Range = True
Objectives[8]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[11]Task_Scenario = NONE
Objectives[8]mission_Actors[12]Survive_Number = 0
Objectives[8]mission_Actors[12]Failed_Text = 
Objectives[8]mission_Actors[12]Remove_After = 0
Objectives[8]mission_Actors[12]positionX = -2178.164
Objectives[8]mission_Actors[12]positionY = 4265.337
Objectives[8]mission_Actors[12]positionZ = 48.97952
Objectives[8]mission_Actors[12]Heading = 337.8109
Objectives[8]mission_Actors[12]String_Name = g_f_y_lost_01
Objectives[8]mission_Actors[12]Relationship_Group = Enemy1
Objectives[8]mission_Actors[12]AddBlip = True
Objectives[8]mission_Actors[12]ShowCone = False
Objectives[8]mission_Actors[12]Invincible = False
Objectives[8]mission_Actors[12]SetHealth = 300
Objectives[8]mission_Actors[12]DieFromHeadShot = True
Objectives[8]mission_Actors[12]CanExitVehicle = True
Objectives[8]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[12]AlwaysFight = True
Objectives[8]mission_Actors[12]Seeing_Range = 30
Objectives[8]mission_Actors[12]Hearing_Range = 30
Objectives[8]mission_Actors[12]CombatMovement = Stationary
Objectives[8]mission_Actors[12]weapon = Pistol
Objectives[8]mission_Actors[12]Variation = Random
Objectives[8]mission_Actors[12]Task = 0
Objectives[8]mission_Actors[12]Task_Guard_Range = 5
Objectives[8]mission_Actors[12]Task_Stay_In_Range = True
Objectives[8]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[12]Task_Scenario = NONE
Objectives[8]mission_Actors[13]Survive_Number = 0
Objectives[8]mission_Actors[13]Failed_Text = 
Objectives[8]mission_Actors[13]Remove_After = 0
Objectives[8]mission_Actors[13]positionX = -2169.625
Objectives[8]mission_Actors[13]positionY = 4278.059
Objectives[8]mission_Actors[13]positionZ = 48.95585
Objectives[8]mission_Actors[13]Heading = 152.9978
Objectives[8]mission_Actors[13]String_Name = ig_natalia
Objectives[8]mission_Actors[13]Relationship_Group = Friend
Objectives[8]mission_Actors[13]AddBlip = True
Objectives[8]mission_Actors[13]ShowCone = False
Objectives[8]mission_Actors[13]Invincible = True
Objectives[8]mission_Actors[13]SetHealth = 4000
Objectives[8]mission_Actors[13]DieFromHeadShot = True
Objectives[8]mission_Actors[13]CanExitVehicle = True
Objectives[8]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[13]AlwaysFight = True
Objectives[8]mission_Actors[13]Seeing_Range = 30
Objectives[8]mission_Actors[13]Hearing_Range = 30
Objectives[8]mission_Actors[13]CombatMovement = Offensive
Objectives[8]mission_Actors[13]weapon = Pistol
Objectives[8]mission_Actors[13]Variation = Default
Objectives[8]mission_Actors[13]Task = 1
Objectives[8]mission_Actors[13]Task_Guard_Range = 2
Objectives[8]mission_Actors[13]Task_Stay_In_Range = True
Objectives[8]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[13]Task_Scenario = NONE
Objectives[8]mission_Actors[14]Survive_Number = 0
Objectives[8]mission_Actors[14]Failed_Text = 
Objectives[8]mission_Actors[14]Remove_After = 0
Objectives[8]mission_Actors[14]positionX = -2170.43
Objectives[8]mission_Actors[14]positionY = 4278.885
Objectives[8]mission_Actors[14]positionZ = 48.98227
Objectives[8]mission_Actors[14]Heading = 135
Objectives[8]mission_Actors[14]String_Name = g_m_y_mexgang_01
Objectives[8]mission_Actors[14]Relationship_Group = Friend
Objectives[8]mission_Actors[14]AddBlip = True
Objectives[8]mission_Actors[14]ShowCone = False
Objectives[8]mission_Actors[14]Invincible = True
Objectives[8]mission_Actors[14]SetHealth = 4000
Objectives[8]mission_Actors[14]DieFromHeadShot = True
Objectives[8]mission_Actors[14]CanExitVehicle = True
Objectives[8]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[14]AlwaysFight = True
Objectives[8]mission_Actors[14]Seeing_Range = 30
Objectives[8]mission_Actors[14]Hearing_Range = 30
Objectives[8]mission_Actors[14]CombatMovement = Offensive
Objectives[8]mission_Actors[14]weapon = Pistol
Objectives[8]mission_Actors[14]Variation = Random
Objectives[8]mission_Actors[14]Task = 1
Objectives[8]mission_Actors[14]Task_Guard_Range = 2
Objectives[8]mission_Actors[14]Task_Stay_In_Range = True
Objectives[8]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[14]Task_Scenario = NONE
Objectives[8]mission_Actors[15]Survive_Number = 0
Objectives[8]mission_Actors[15]Failed_Text = 
Objectives[8]mission_Actors[15]Remove_After = 0
Objectives[8]mission_Actors[15]positionX = -2168.225
Objectives[8]mission_Actors[15]positionY = 4277.788
Objectives[8]mission_Actors[15]positionZ = 48.95402
Objectives[8]mission_Actors[15]Heading = 150
Objectives[8]mission_Actors[15]String_Name = g_m_y_mexgang_01
Objectives[8]mission_Actors[15]Relationship_Group = Friend
Objectives[8]mission_Actors[15]AddBlip = True
Objectives[8]mission_Actors[15]ShowCone = False
Objectives[8]mission_Actors[15]Invincible = True
Objectives[8]mission_Actors[15]SetHealth = 4000
Objectives[8]mission_Actors[15]DieFromHeadShot = True
Objectives[8]mission_Actors[15]CanExitVehicle = True
Objectives[8]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[15]AlwaysFight = True
Objectives[8]mission_Actors[15]Seeing_Range = 30
Objectives[8]mission_Actors[15]Hearing_Range = 30
Objectives[8]mission_Actors[15]CombatMovement = Offensive
Objectives[8]mission_Actors[15]weapon = Pistol
Objectives[8]mission_Actors[15]Variation = Random
Objectives[8]mission_Actors[15]Task = 1
Objectives[8]mission_Actors[15]Task_Guard_Range = 2
Objectives[8]mission_Actors[15]Task_Stay_In_Range = True
Objectives[8]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[15]Task_Scenario = NONE
Objectives[8]mission_Actors[16]Survive_Number = 0
Objectives[8]mission_Actors[16]Failed_Text = 
Objectives[8]mission_Actors[16]Remove_After = 0
Objectives[8]mission_Actors[16]positionX = -2200.671
Objectives[8]mission_Actors[16]positionY = 4259.625
Objectives[8]mission_Actors[16]positionZ = 47.87381
Objectives[8]mission_Actors[16]Heading = 290.4491
Objectives[8]mission_Actors[16]String_Name = g_f_y_lost_01
Objectives[8]mission_Actors[16]Relationship_Group = Friend
Objectives[8]mission_Actors[16]AddBlip = True
Objectives[8]mission_Actors[16]ShowCone = False
Objectives[8]mission_Actors[16]Invincible = False
Objectives[8]mission_Actors[16]SetHealth = 200
Objectives[8]mission_Actors[16]DieFromHeadShot = True
Objectives[8]mission_Actors[16]CanExitVehicle = True
Objectives[8]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[16]AlwaysFight = True
Objectives[8]mission_Actors[16]Seeing_Range = 30
Objectives[8]mission_Actors[16]Hearing_Range = 30
Objectives[8]mission_Actors[16]CombatMovement = Offensive
Objectives[8]mission_Actors[16]weapon = SMG
Objectives[8]mission_Actors[16]Variation = Random
Objectives[8]mission_Actors[16]Task = 1
Objectives[8]mission_Actors[16]Task_Guard_Range = 5
Objectives[8]mission_Actors[16]Task_Stay_In_Range = True
Objectives[8]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[16]Task_Scenario = NONE
Objectives[8]mission_Actors[17]Survive_Number = 0
Objectives[8]mission_Actors[17]Failed_Text = 
Objectives[8]mission_Actors[17]Remove_After = 0
Objectives[8]mission_Actors[17]positionX = -2207.097
Objectives[8]mission_Actors[17]positionY = 4259.882
Objectives[8]mission_Actors[17]positionZ = 47.57687
Objectives[8]mission_Actors[17]Heading = 290
Objectives[8]mission_Actors[17]String_Name = g_f_y_vagos_01
Objectives[8]mission_Actors[17]Relationship_Group = Friend
Objectives[8]mission_Actors[17]AddBlip = True
Objectives[8]mission_Actors[17]ShowCone = False
Objectives[8]mission_Actors[17]Invincible = False
Objectives[8]mission_Actors[17]SetHealth = 200
Objectives[8]mission_Actors[17]DieFromHeadShot = True
Objectives[8]mission_Actors[17]CanExitVehicle = True
Objectives[8]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[17]AlwaysFight = True
Objectives[8]mission_Actors[17]Seeing_Range = 30
Objectives[8]mission_Actors[17]Hearing_Range = 30
Objectives[8]mission_Actors[17]CombatMovement = Offensive
Objectives[8]mission_Actors[17]weapon = SMG
Objectives[8]mission_Actors[17]Variation = Random
Objectives[8]mission_Actors[17]Task = 1
Objectives[8]mission_Actors[17]Task_Guard_Range = 5
Objectives[8]mission_Actors[17]Task_Stay_In_Range = True
Objectives[8]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[17]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Deliver the Drugs to the Buyer.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = -2169.457
Objectives[9]positionY = 4278.451
Objectives[9]positionZ = 47.95592
Objectives[9]Heading = -210
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Collect your Cut.
Objectives[10]CollectPickupsAddBlips = True
Objectives[10]FaildText = 
Objectives[10]Type = Collect_Pickup
Objectives[10]positionX = -2166.94
Objectives[10]positionY = 4277.467
Objectives[10]positionZ = 47.95338
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 2
Objectives[10]mission_Props[0]Model = prop_cardbordbox_05a
Objectives[10]mission_Props[0]PlaceOnGround = False
Objectives[10]mission_Props[0]FreesePosition = True
Objectives[10]mission_Props[0]positionX = -2169.328
Objectives[10]mission_Props[0]positionY = 4279.678
Objectives[10]mission_Props[0]positionZ = 47.96536
Objectives[10]mission_Props[0]rotationX = 0
Objectives[10]mission_Props[0]rotationY = 0
Objectives[10]mission_Props[0]rotationZ = 82.49996
Objectives[10]mission_Props[1]Model = prop_cardbordbox_05a
Objectives[10]mission_Props[1]PlaceOnGround = False
Objectives[10]mission_Props[1]FreesePosition = True
Objectives[10]mission_Props[1]positionX = -2167.972
Objectives[10]mission_Props[1]positionY = 4278.849
Objectives[10]mission_Props[1]positionZ = 47.95444
Objectives[10]mission_Props[1]rotationX = 0
Objectives[10]mission_Props[1]rotationY = 0
Objectives[10]mission_Props[1]rotationZ = 42.5
Objectives[10]mission_Pickup_Props_Count = 1
Objectives[10]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[10]mission_Pickup_Props[0]Value = 505000
Objectives[10]mission_Pickup_Props[0]positionX = -2166.211
Objectives[10]mission_Pickup_Props[0]positionY = 4277.988
Objectives[10]mission_Pickup_Props[0]positionZ = 48.45398
Objectives[10]mission_Pickup_Props[0]rotationX = 0
Objectives[10]mission_Pickup_Props[0]rotationY = 0
Objectives[10]mission_Pickup_Props[0]rotationZ = -74.99998
Objectives[10]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[10]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 10
Objectives[10]ObjectiveMessages = 3
Objectives[10]ObjectiveMessages[0]positionX = -2171.97
Objectives[10]ObjectiveMessages[0]positionY = 4278.599
Objectives[10]ObjectiveMessages[0]positionZ = 48.01824
Objectives[10]ObjectiveMessages[0]Message = First the house on the hills, now this deal goes wrong. But it's not your fault this time...
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = Natalia
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 3
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -2171.688
Objectives[10]ObjectiveMessages[1]positionY = 4280.761
Objectives[10]ObjectiveMessages[1]positionZ = 48.04353
Objectives[10]ObjectiveMessages[1]Message = You did well, here's your money. These gangster idiots will learn not to mess with Madrazo!!
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = Natalia
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 10
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = -2171.441
Objectives[10]ObjectiveMessages[2]positionY = 4283.376
Objectives[10]ObjectiveMessages[2]positionZ = 48.07658
Objectives[10]ObjectiveMessages[2]Message = We'll get outta here before the cops show up, you should do the same...
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = Natalia
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 15
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[11]Text = Leave the area.
Objectives[11]Type = Leave_Area
Objectives[11]positionX = -2169.179
Objectives[11]positionY = 4278.524
Objectives[11]positionZ = 47.95564
Objectives[11]Leave_Area_Distance = 400
Objectives[11]Leave_Area_Use_Objective_Position = True
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

